Every weekend we get the event Heart of a Hero - if the server is progressed far enough in chapters.
The event lasts officially from Saturday 00:00 UTC till Monday 24:00 UTC. However, the bosses spawn every 12 hours in random places on 2x2 resource tiles or, in case of one specific boss, in the water. The spawn times are on Saturday & Sunday, at 0 & 12 UTC and disappear after 11.5 hours.
The event stays visible for one more day after that.
General Idea
Bosses are meant to be hit by several people. While it is possible to kill one all by yourself with a strong enough commander and enough rounds (usually several draws), it is best to try and have as many people from your fellowship/warband or faction/UF hit as possible. This maximizes the rewards for your team mates, which means everyone profits from it.
You can see that when you click on a boss - you can see the Damage Rankings with the top 5.
You can see that I was the only one doing damage on this boss. Eventually I killed it as it had less than an hour left before it would have disappeared and it was in a "dead" area where no one was around.
Usually I would prefer to make sure that all Top 5 are filled so we can maximize the rewards for our UF.
I would prefer to make sure that all Top 5 are filled so we can maximize the rewards for our UF.
Rewards for the Event
There are two types of rewards you get during this event. The ones for the event itself and the ones per boss that you hit after they are defeated completely by someone.
Regardless how many bosses you hit, as soon as you reduce the boss' health by 10%/20%/30%/40% you receive 100 gems after each stage and finally at 50% you receive one Mathom Medal. You can claim these rewards directly on the event page.
These rewards add up to a total value of 800 gems, which is very useful if you can claim these every weekend. Therefore I highly advise you not to skip these events, especially if you are F2P or a low spender.
Then there are the chests that get distributed once a boss is defeated.
If you land in the Top 5 of Damage Ranking, you receive 3 Suppressor's Spoils chests.Depending the strength of the boss you receive between 25k and 75k gold per chest (which means between 75k and 225k per boss) and 6 boost items per chest (Speedups for Treatment, Buildings, Recall).
To receive this chest you do not have to deal a minimum of damage. As long as you are listed in the Top 5 you receive the rewards.
Requirement to receive this chest however is that you dealt more than 5% damage to the boss. If you are below that, you receive nothing.
You can only receive either the Suppressor's Spoils or the Warrior's Spoils chest(s) per individual boss.
Boss Levels & Rewards
As your season progresses the bosses gain more power. The first week or two you will encounter bosses at 1,600,000 HP. After that you find bosses with 2,400,000 HP and then those with 3,000,000 HP.
As the bosses grow in power, so do the rewards. I took note of a few examples of individual chest contents. Please keep in mind that the Boost rewards can always be a mix-&-match out of all the available speedups that are in these chests:
- Build Speed Up 5 min | 15 min | 30 min
- Recall Speed Up 5 min | 15 min | 30 min
- Treatment Speed Up 5 min | 15 min | 30 min
These rewards make the bosses not only very valuable as a source of gold income, but also as a source for plenty of speed-ups that will help you with your game management.
You can get as many rewards as you hit bosses that eventually get defeated. Neither the amount of chests you receive nor the content of the chests change depending on how much damage you deal on an individual boss. If you are in Top 5, you will always receive the same rewards.
Find Bosses
After all the rewards talk it is about time we go and find ourselves some bosses. There are different options to do that:
- Scroll the map - very tedious and takes more time than I want to spend on it
- Hit the button "Attack" on the event page:
This will zoom you in directly onto a boss that the game thinks is close(est) to your base. As you will notice, this is not always accurate. - Use the game's search option:
Click on the looking glass in the top left corner of your screen and choose the second tab. Click on "Boss and then on Search.
The game will zoom you into up to 5 locations of bosses with the point of the map you were at as rough center (similar to the previous option).
When using this method I will zoom through all five options and pin them. Then I take a closer look at the map and see if any of the locations are in my reach.
For this option you can center the map to different positions on the map. I would typically try and go onto a fort or if I have several forts in a region zoom to the one most centered and search from there. - The most resourceful option is your faction and/or fellowship channels if you are in an active group. Typically your team mates will share locations. Many eyes see many bosses. It makes your life much easier.
The Bosses
There are five different types of bosses, all with slightly different traits:
- Dragon
- Balrog
- Huorn
- Giant Spider
- Watcher of the Water
1. Dragon
One of the original bosses that have been in the game since launch.
The dragon sits majestically on his pit and just waits for victims to come close. He is not shy to try and hit you with his Fire Breath or his Tail. Be aware and wear heatproof skin if you have.
When you face Dragons, they will activate
- [Large Unit] in the preparation phase
-> -15% Dmg reduction for physical dmg against the dragon
During battle they activate
- [Dragon's Tail] in rounds 3, 6, 9
-> extra attacks on your armies
- [Deep Breathing]
-> attacks all your armies, causes Burn Damage
To get the best results against Dragons you would like to use troops that counter "Large Units". Also anything that gives you protection against the Burn Damage will help you alleviate some of the damage against this boss.
2. Balrog
The second original boss in the game.
- [Servant of Darkness] in Preparation phase
-> Avoidance/Evasion when attacked
-> 20% Dmg reduction for physical dmg against the balrog
- [Abyssal Flame] in Prebattle phase
-> attacks in Pursuit
-> armies receive Burn Damage (continuous) (before acting)
Similar to a Dragon you would want to make sure to mitigate the Burn Damage to aid you in your battle and reduce losses. Fighting fire with fire? This won't work here. But you can use commanders that deal focus damage rather than physical damage and equip your commander with gear and skills that have healing properties in order to reduce your troop losses.
3. Giant Spider
The third boss introduced to the game.
This creature waits patiently for you to come too close to her spider web to lure you in and incapacitate you with her poison.
The Spider in her battles will activate- [Cobweb Twine] in Preparation phase
-> Commander affected by Dmg reduction at the beginning of each round
- [Poison Master] during Battle
-> Spider deals Poison Damage in extra attacks
In case of the spider you will most likely want to avoid DD commanders as their damage output will be significantly reduced by [Cobweb Twine]. Any item or skill that mitigates Poison Damage is very helpful, as well as any healing or other damage mitigation. As the Spider does not carry Pursuit, you will do well with Evasion skills or items.
4. Huorns
One of the newer bosses, although also around since quite some time already.
When looking at the boss on the map it looks almost peaceful. If you look at the panel when you click on it however, it does not look quite as friendly anymore.
When attacking a Huorn it will throw at you- [Adamant] in Preparation phase
-> -30% Dmg reduction for physical dmg against the Huorn
-> +30% Burn Damage against the Huorn
- [Enormous Power] during Battle
-> Attacks with Pursuit
You guessed it, commanders that rely on physical damage are less advisable here. If you can use Fire Damage, by all means, do that. It should serve you well. Despite the fact that the Huorn has attacks that carry the Pursuit effect, you are still good with Evasion as the Pursuit does not activate in every round. As always, healing and damage mitigation are very helpful of course, but you won't need any Fire or Poison protection - the Huorn really does not like it hot.
5. Watcher in the Water
The last and probably weirdest of all bosses.
This creature lures in the water and tries to pull you under with its tentacles if you come too close. When hidden in the water it might not seem to bear a lot of threat, but do not make the mistake to underestimate this boss.
If you dare to attack a Watcher in the Water, it will threaten you only with one extra skill- [Furious Swings] in Battle phase
-> Progressively higher Dmg dealt against you
-> It activates in every single round, starts at +15% Dmg and goes up to +150% Dmg in round 10
Compared to other bosses Watcher in the Water deals quite a lot of damage due to the progression of damage per round. You want to equip yourself with as much damage mitigation as you can in order to mitigate the effect. Any healing skills or items will come in handy too.
In general for all bosses that you face you can use Stun or Madness items. While these won't result in any damage against the boss itself as it has no armies supporting it, using these items will simply prevent you from receiving more damage than needed. Every round the boss is stunned means you have a round or an attack incident without damage to your troops.
The point of fighting bosses is to get the rewards at minimum losses. So this is what you want to aim for.
Good luck and enjoy the hunt.
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